vc模拟鼠标键盘操作实用类(2)
{
SetCursorPos(x,y);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
Sleep(mSeconds);
}
void mk::DClick(int x, int y, int mSeconds)
{
SetCursorPos(x,y);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
Sleep(mSeconds);
}
void mk::Drag(int x1, int y1, int x2, int y2, int mSeconds)
{
SetCursorPos(x1,y1);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
SetCursorPos(x2,y2);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
Sleep(mSeconds);
}
void mk::RClick(int x, int y, int mSeconds)
{
SetCursorPos(x,y);
mouse_event(MOUSEEVENTF_RIGHTDOWN,0,0,0,0);
mouse_event(MOUSEEVENTF_RIGHTUP,0,0,0,0);
Sleep(mSeconds);
}
void mk::Key(BYTE k, int mSeconds)
{
keybd_event(k,0,0,0);
keybd_event(k,0,KEYEVENTF_KEYUP,0);
Sleep(mSeconds);
}
void mk::Key2(BYTE k1, BYTE k2, int mSeconds)
{
//法1
//keybd_event(k1, 0, 0 ,0);
//keybd_event(k2, 0, 0 ,0);
//keybd_event(k2, 0, KEYEVENTF_KEYUP,0);
//keybd_event(k1, 0, KEYEVENTF_KEYUP,0);
//法2,更通用,但须先#include "winable.h"
INPUT input[4];
memset(input,0,sizeof(input));
input[0].type=input[1].type=input[2].type=input[3].type=INPUT_KEYBOARD;
input[0].ki.wVk=input[3].ki.wVk=k1;
input[1].ki.wVk=input[2].ki.wVk=k2;
input[2].ki.dwFlags = input[3].ki.dwFlags = KEYEVENTF_KEYUP;
SendInput(4, input, sizeof(INPUT));
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