VC中自定义CRichEditCtrl控件[图](2)
#define ID_RICH_UNDO 101
#define ID_RICH_CUT 102
#define ID_RICH_COPY 103
#define ID_RICH_PASTE 104
#define ID_RICH_CLEAR 105
#define ID_RICH_SELECTALL 106
#define ID_RICH_SETFONT 107
不过这些值还可以通过VC++编译器中的菜单View->Resource Symbols进行添加。 四. 添加消息相应操作,由于这些ID是我们自己定义的,所以我们只能手动添加:
1.在头文件中添加:
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnCopy() { Copy(); }
afx_msg void OnCut() { Cut(); }
afx_msg void OnPaste() { Paste(); }
afx_msg void OnSelectall() { SetSel(0, -1); }
afx_msg void OnUndo() { Undo(); }
afx_msg void OnClear() { Clear(); }
afx_msg void OnSelectfont();//改变字体
2.在实现文件的消息映射宏中添加如下:
ON_COMMAND(ID_RICH_COPY, OnCopy)
ON_COMMAND(ID_RICH_CUT, OnCut)
ON_COMMAND(ID_RICH_PASTE, OnPaste)
ON_COMMAND(ID_RICH_SELECTALL, OnSelectall)
ON_COMMAND(ID_RICH_UNDO, OnUndo)
ON_COMMAND(ID_RICH_CLEAR, OnClear)
ON_COMMAND(ID_RICH_SETFONT, OnSelectfont)
3.最后添加字体变换函数:
CHARFORMAT cf;
LOGFONT lf;
memset(&cf, 0, sizeof(CHARFORMAT));
memset(&lf, 0, sizeof(LOGFONT));
//判断是否选择了内容
BOOL bSelect = (GetSelectionType() != SEL_EMPTY) ? TRUE : FALSE;
if (bSelect)
{
GetSelectionCharFormat(cf);
}
else
{
GetDefaultCharFormat(cf);
}
//得到相关字体属性
BOOL bIsBold = cf.dwEffects & CFE_BOLD;
BOOL bIsItalic = cf.dwEffects & CFE_ITALIC;
BOOL bIsUnderline = cf.dwEffects & CFE_UNDERLINE;
BOOL bIsStrickout = cf.dwEffects & CFE_STRIKEOUT;
//设置属性
lf.lfCharSet = cf.bCharSet;
lf.lfHeight = cf.yHeight/15;
lf.lfPitchAndFamily = cf.bPitchAndFamily;
lf.lfItalic = bIsItalic;
lf.lfWeight = (bIsBold ? FW_BOLD : FW_NORMAL);
lf.lfUnderline = bIsUnderline;
lf.lfStrikeOut = bIsStrickout;
sprintf(lf.lfFaceName, cf.szFaceName);
CFontDialog dlg(&lf);
dlg.m_cf.rgbColors = cf.crTextColor;
if (dlg.DoModal() == IDOK)
{
dlg.GetCharFormat(cf);//获得所选字体的属性
if (bSelect)
SetSelectionCharFormat(cf); //为选定的内容设定所选字体
else
SetWordCharFormat(cf); //为将要输入的内容设定字体
}
然后在我们需要的地方添加头文件和实现文件,将定义的CRichEditCtrl对象改为用CMyRichEdit来定义,就可以了。
还有提醒的就是不要忘记在InitInstance()中调用AfxInitRichEdit()